Resume:

 

Objective:

To make great art that reinforces the heart of the story allowing a project to reach its full potential. To hone my skills as much as possible through the expertise of others and good old fashioned elbow grease.

Experience:

Synthespian Studios Surrogates September 2008 – July 2009
CG Supervisor
Lead a team that tracked, modeled, textured, rigged, animated and lit over thirty shots for Disney’s Surrogates. Also designed and did look development for a number of sequences. Primarily involved augmenting humans with robot parts, also helped develop a solution to rejuvenate Bruce Willis in more than one hundred shots.

ICO Entertainment Supercapers May-August 2008
3D Lead
Created a flying RV sequence inspired by Back to the Future.

NeuroSky Jan - Feb 2008
Designed, modeled, rigged and animated two characters for a game that demonstrated brainwave reading technology. Helped develop a pipeline starting in Maya and ending with a fully controllable character in the Unity game engine.

Sprite Animation Studios Monster Samurai, Chicken Little TV Pilot, Gon Featurette, Franklin B.C., etc.
July 2005 - June 2007
Character TD
Modeled, textured, and rigged characters for multiple cartoon projects both in-house and for Disney. Did set modeling, lighting, compositing, animation, and wrote some tools using MEL including a hair rigging system.

Kleiser Walczak Fantastic Four May - June 2005
3D Generalist
Did full body replacement beefing up and de-rubberizing The Thing and a chin stretch for Reed (the stretchy guy).

SkyWorks Digital Carl Sagan’s Cosmos 25th Anniversary September - March 2004
Re-created a fully animated version of the famous “Life on Jupiter” sequence based on the original artwork.

Institute for Creative Technologies Graphics Lab The Parthenon January 2000 - May 2004
Lead Artist
Worked with Dr. Paul Debevec in the Graphics Lab. My core responsibility was to test and apply research in a production setting. A majority of my time was spent supervising the production of The Parthenon short which played in the 2005 SIGGRAPH Electronic Theater as well as the Parthenon Museum. The assets have been used in other productions for National Geographic and PBS as well as the IMAX film Greece: Secrets of the Past. Through collaborating with the researchers I gained a strong understanding of the latest techniques in HDR, global illumination, image based modeling, and image based lighting.

Skills:

Proficient in modeling, texturing, rigging, lighting, and compositing for visual effects and cartoons. Experienced with look development, design, and art direction. Semi-proficient in animation, MEL scripting and expressions.

Software:

Maya, Mental Ray, Photoshop, Illustrator, After Effects, etc. I learn new software and pipelines quickly.

Awards:

Artist in Resident: Anderson Ranch Arts Center February - April 2008
My focus was augmented digital photography and developing animation ideas.

Shadow of a Drought 1999
Student Academy Award for animation
Independent Film Channel award for animation
Hamptons International Film Festival, Student Award

How a Volcano Works 1987
1st place Overland Elementary Science Fair.

Education:

University of California Santa Barbara
B.A. in Film Studies, 1999, Graduated with honors.

Contact:

Brian Emerson, 310.968.3895, brian@funner.net
Download a PDF of my resume